Into the room on the East side ( take care - there may be guards in here too) and collect the Back Prison Gate key. Then douse the torches, creep down and dispose of the remaining guards. If the apes are victorious, all well and good, but otherwise switch the lights off and hide until things go quiet. You may be able to help the apes by taking out a couple of guards yourself, and/or toggling the switch offĪnd on. The guards and the apes will start fighting each other. Operate the switch - this opens the cellĭoors and switches the lights on. Go carefully into the entrance on the left, and collect a Gas arrow and some Mines. Go anti-clockwise round the building, read the scroll on the East side. In the room immediately above are two Gold Plates (100 - 510) and some Broadheads. Left hand chest (100 - 410) and Noisemakers from the right hand chest. On the lower floor, go to the room in the SE corner and collect a bottle of Fine Wine (50 - 310), a Gold Nugget from the Now follow the shadows to the SE archway. Be warned that the priestess is NOT friendly. Read the scroll and the plaque in the building to the East. There is a purse on theĬounter (100 - 260). Leave via the other door, go left then right, and pick open the door of the baker's shop.
Right, through the metal door, climb up on the generator and collect the Broadheads. Collect two coin stacks (50 - 160) from the roulette table, and leave through the door to the East. Now go down the main steps and into the games room to the South. The opening in the West wall leads down through a metal door to a table with four coin In the room facing you is a Hammerite, a Fire arrow and a Healing Fruit. Open the right hand one, lean in and help yourself to a Continue clockwise all the way round the ledge to the shutters at the North end. Climb out on the South side and go to the upstairsĭoor. Climb up the ladder and dive into the water tank to find the key - it's not easy to see. Read the note behind you, then deal with the swordsman. Up a lot more weaponry during the campaign. You begin the mission with your sword and blackjack, three Broadheads, six Water arrows, two Fire arrows, two Rope arrows, two Flashbombs, a Flash Mine and a Health Potion.